Adventures on Brad

All Gifts Have Prices, All Choices Consequences.

In the land of Brad, Classes are how people survive and grow. Shifting from Class to Class, studying and expanding ones skills and leveling up is the way to progress. Amongst the Classes are the Adventurers, brave souls who delve into the Dungeons emplaced by Erlis, high goddess to cleanse the corruption in her veins. Without cleansing, the monsters formed from the corruption will spill out into the world, causing untold danger and damage.

Amongst the populace though, there are a few Gifted. Individuals who have been given a special ability by Erlis herself. Each Gift allows the user to extend their abilities beyond the norm, though its use often has a Price.

For Daniel Chai, Gifted with the ability to heal all wounds, his life has always been a struggle. Caught between duty to humanity and friends and his own desire to be an Adventurer, he treads a delicate path. But fate, and Erlis, have their own designs. His choices will affect the fate of the kingdom eventually, if he is willing to pay the Price. 

Available on Amazon, Kindle Unlimited, and Audible, narrated by Eric Jason Martin

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Book 1: A Healer's Gift

A Gifted healer. A Dungeon town. A fate yet to be determined.

Daniel was Gifted by the gods at birth, able to heal with a touch even the most grievous wounds. Every gift has a price, and his gift requires a payment few would pay. Caught between his Gift, his duty and his heart’s desire, Daniel journeys to a nearby Dungeon Town to take his first steps as an Adventurer.

Whether he’ll succeed or not might just be dependent upon the friends he makes and the skills he acquires.

A Healer’s Gift is the first book in Tao Wong’s new adult LitRPG fantasy. In an epic fantasy world filled with monsters, dungeons and a leveling system, the series draws upon Japanese light novel influences to paint a fantastic world of adventuring and heroics.

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Book 2: An Adventurer's Heart

Not all adventures happen in Dungeons.

Having returned from their time with the Army, Daniel and Asin must now complete the Dungeon in Karlak. To do so though, they will need to get better gear, more Skills and higher Levels. Taking a quest, the pair must leave Karlak to travel across the Kingdom of Brad and learn a few life-lessons along the way.

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Book 3: A Dungeon's Soul

When the Dungeon changes, a race to the finish begins.

The Karlak Dungeon has re-opened with a brand new configuration. A whole new Dungeon awaits Daniel and Asin. Joined by Omrak, the party races to be the first to complete the Dungeon but must face new monsters, new traps and new floor layouts. Will the Adventurers complete the new Dungeon in time?

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Book 4: The Arena's Call

To Quest, To Win, To Progress. The Arena Awaits.

As Advanced Adventurers, Daniel and his friends journey to Silverholt to attempt larger and more dangerous Dungeons. But just because they’ve graduated from Beginner Dungeons doesn’t mean they’ll get any more respect from the experienced Adventurers that make up their new city. They’ll have to train, struggle and take part in an arena battle to win a chance at to enter the new Dungeon and some respect.

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Book 5: The Adventurer's Bond

A new Dungeon. New friends. And more danger than ever.

Daniel Chai’s tight-knit adventuring party has now grown with the addition of two new members. The silent Ranger and the maverick Enchanter make for new, interesting dynamics – at a time when the team must face their greatest challenge yet. As one of two teams to enter the newly re-opened Dungeon, the pressure to perform and clear the Dungeon floors have increased.

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Book 6: The Forest's Silence

In a magical forest, danger awaits the team.

Having escaped the Dungeon, Daniel and his new party members have just begun to relax before a new challenge awaits them. Tula, their Ranger, takes on an expedition quest into the wild’s, dragging Daniel and his city-dwelling friends into a new environment. Together, they’ll have to face unknown, new dangers, monstrous aerial creatures and learn about the greater dangers on Brad.

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Book 7: The Guild's Demands

Everyone Needs a Healer, Whether He Wants Them or Not

Daniel Chai has fallen into a routine of adventuring and dungeon delving with his friends. They aren’t making quick progress, but it’s steady improvements and honest work.

Unfortunately, Daniel’s ability as a healer, and one who is truly Gifted, has come home to roost with a vengeance. As his secret is exposed, Daniel’s greatest fears come to play and adventuring guilds of all stripes attempt to recruit him and his friends, whether he wants it or not. Forced to navigate guild politics and noble interest, Daniel’s simple life has once more grown complicated.

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Book 8: A Capital's Perils

May You Receive the Attention of Those in High Places

Daniel has drawn the attention of the one group he desperately wanted to avoid. The Royal Family has summoned him to Warmount, the capital of Brad. There, he’ll have to try to avoid noble politics, royal entanglements and keep up with his Adventuring.

Of course, that’d be simpler if the Labyrinth was easier to delve through or if Warmount wasn’t a Master Class dungeon.

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Book 9: A Royal Ending

Can An Adventurer and a Prince Be Friends?

And can a Prince be an Adventurer? Those questions consume Daniel and his team, as their newest member tries to fit in. It’s not an easy job, not among a bunch of experienced Adventurers, not when the Prince is impetuous and impatient to prove himself.

More than that, as they train, political forces long held in abeyance move in the shadows and Daniel and his team will be caught up in the play. In the end, Daniel will have to ask himself, how much will he sacrifice for a friend and fellow Adventurer?