They are feared for combat abilities. They do not specialize in tech or magic, instead mixing and matching per individual. Class Skill enables them to enhance personal weapons, which are soulbound.
System Description
Advanced Class: Erethran Honor Guard
The Erethran Honor Guard are Elite Members of the Erethran Armed Forces.
Class Abilities: +2 Per Level in Strength. + 4 Per Level in Constitution and Agil-
ity. +3 Per Level in Intelligence and Willpower. Additional 3 Free Attributes per
Level.
+90% Mental Resistance. +40% Elemental Resistance
May designate a Personal Weapon. Personal Weapon is Soulbound and upgradea-
ble.
Honor Guard members may have up to 4 Hard Point Links before Essence Penal-
ties apply.
Warning! Minimum Attribute Requirements for the Erethran Honor Guard Class
not met. Class Skills Locked till minimum requirements met.
Honor Guard Class Skills
The Honor Guard Class Skills are broken into three separate tracks, with skills above each track a pre-requisite to more powerful skills beneath. Each track aids the Guard in their regular duties as bodyguards, champions, or troops for the army.
The first track focuses on soulbound weapons, enhancing potential and damage.
- Mana Imbue adds Mana damage to the weapon which bypasses all resistances.
- Blade Strike extends the range of a weapon.
- Thousand Blades creates extra copies of a soulbound weapon
- Army of One combines all of the above into a massive attack
The second track allows the Guard to be effective bodyguards.
- Two are One shares the damage a target receives with the Guard
- Body’s Resolve increases regeneration rates, letting the Guard take more damage
- Soul Shield allows the Guard to manifest a shield
- Sanctum creates a location that stops all attacks for a short period of time
The third track involves the ability to move and hit.
- Thousand Steps is a movement buff
- Altered Space gives enhanced inventory storage
- Blink Step is a short-range, line-of-sight teleportation ability
- Portal allows the Guard to link two locations
Other skills are as follows:
- Shield Transference enhances Soul Shield, allowing users to absorb a portion of any attack to the Shield in order to enhance their soulbound weapons
- Greater Detection allows the Guard an awareness ability
- Body Swap lets the Guard swap places with pre-determined targets no matter the distance
Life in the North, Book 1
Mana Imbue (Level 1)
Soulbound weapon now permanently imbued with Mana to deal more damage on each hit. +10 Base Damage (Mana). Will ignore armor and resistances. Mana regeneration reduced by 5 Mana per minute permanently.
Blade Strike (Level 1)
By projecting additional Mana and stamina into a strike, the Erethran Honor
Guard’s Soulbound weapon may project a strike up to 10 feet away.
Cost: 40 Stamina + 40 Mana
Thousand Steps (Level 1)
Movement speed for the Honor Guard and allies are increased by 5% while skill is
active. This ability is stackable with other movement related skills.
Cost: 20 Stamina + 20 Mana per minute
Altered Space (Level 1)
The Honor Guard now has access to an extra-dimensional storage location of ten feet cubed. Items stored must be touched to be willed in and may not include living creatures or items currently affected by aura’s that are not the Honor Guard’s. Mana regeneration reduced by 5 Mana per minute permanently.
Redeemer of the Dead, Book 2
Mana Imbue (Level 1)
Soulbound weapon now permanently imbued with Mana to deal more damage on each hit. +10 Base Damage (Mana). Will ignore armor and resistances. Mana regeneration reduced by 5 Mana per minute permanently.
Blade Strike (Level 2)
By projecting additional Mana and stamina into a strike, the Erethran Honor Guard’s Soulbound weapon may project a strike up to twenty feet away. Cost: 35 Stamina + 35 Mana.
Thousand Steps (Level 1)
Movement speed for the Honor Guard and allies are increased by 5% while skill is active. This ability is stackable with other movement-related skills. Cost: 20 Stamina + 20 Mana per minute.
Altered Space (Level 2)
The Honor Guard now has access to an extra-dimensional storage location of thirty feet cubed. Items stored must be touched to be willed in and may not include living creatures or items currently affected by auras that are not the Honor Guard’s. Mana regeneration reduced by 10 Mana per minute
permanently.
Two are One (Level 1)
Effect: Transfer 10% of all damage from Target to Self. Cost: 5 Mana per second.
The Body’s Resolve (Level 3)
Effect: Increase natural health regeneration by 35%. On-going health status effects reduced by 33%. Honor Guard may now regenerate lost limbs. Mana regeneration reduced by 15 Mana per minute permanently.
Greater Detection (Level 1)
Effect: User may now detect System creatures up to one kilometer away. General information about strength level is provided on detection. Stealth skills, Class skills, and ambient Mana density will influence the effectiveness of this skill. Mana regeneration reduced by 5 Mana per minute permanently.
Soul Shield (Level 2)
Effect: Creates a manipulatable shield to cover the caster’s or target’s body. Shield has 1,000 Hit Points. Cost: 250 Mana.
Blink Step (Level 2)
Effect: Instantaneous teleportation via line of sight. May include Spirit’s line of sight. Maximum range—five hundred meters. Cost: 100 Mana.
Frenzy (Level 1)
Effect: When activated, pain is reduced by 80%, damage increased by 30%, stamina regeneration rate increased by 20%. Mana regeneration rate decreased by 10%. Frenzy will not deactivate until all enemies have been slain. User may not retreat while Frenzy is active.
Cleave (Level 1)
Effect: Physical attacks deal 50% more damage. Effect may be combined with other Class Skills. Cost: 25 Mana.
Instantaneous Inventory (Maxed)
Allows user to place or remove any System-recognized item in Inventory if space allows. Includes the automatic arrangement of space in the inventory. User must touch item. Cost: 5 Mana per item.
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